Mental Massages, a service to create, curate, package and deliver customised VR Experiences for the mental wellbeing of individuals, clinicians, education and corporate clients.
They will love the opportunity to get into a headset and be swept into other worlds designed to address their specific stresses and anxieties. Mental Massages booths and interfaces are designed to support your approach and can refer people to other support options available to them. Let us be a real drawcard for your next wellbeing program or event, taking away the hassle and providing stunning wellness experiences for everyone.
We bring your branding to our special mindfulness booths and kits, both offering our own custom experiences along with a selection of third party experiences best suited to your users.
Participants will be hungry to engage with these custom experiences, each leveraging the latest research and technology to sweep people into engaging virtual worlds designed to help with their mental and emotional wellness. Whether people need help dealing with change, stress, procrastination, getting healthy, building confidence or working with frustrating humans – the Mental Massage VR Experiences lure them past that first step of getting started, then, isolated from distractions and immersed throughout, they can benefit from the guidance within.
- Organisations/Business/Corporate/Enterprise (HR wellness programs)
- Education (Student wellbeing and mental health programs)
- Clinicians (Therapists can include MMs either in-hour or take-home)
- Individuals (self-help direct download or kits)
Mission & Goals
Focus on meaningful care and help for our users while looking after ourselves and enjoying the work – smiles all around.
Work with partners on the research, development and integration of Mental Massages for a broad range of user needs. Work collaboratively within the expanding team and across the industry to infuse our experiences with a rich diversity that flows from testing and improvement.
Leverage the latest hardware technologies that deliver the greatest benefit and along with the very best in gorgeous graphics create worlds that people love being inside.
Who We Are
We are a team based in Sydney Australia hailing from diverse backgrounds and keen to work with our partners to expand and improve our offerings. Here are some quick BIOs of our Core Team:
Lyndall Briggs is a highly respected clinical hypnotherapist, who’s been practising for over 25 years. She is the President of the Australian Society of Clinical Hypnotherapists, a member of the ACA and the chair of the ACA College of Hypnotherapists. She has experience in psychotherapy, supervision and working with individuals and couples. However, it was her unique range of powerful guided tracks that really making a difference in the lives of people worldwide.
She previously collaborated with Jason, the co-designer and project lead for the award-winning MicroBeatMini brainwave entrainment device, which lead to the idea of progressing to utilising VR.
Web > https://www.hypnotherapy.com.au/
Phone > +61 2 9024 5182
Email > firstname.lastname@example.org
A highly experienced IT professional, product designer and project manager with a deep technical understanding and interest in eXtended Reality (XR), consumer electronics and multi-platform app and web development.
For over 25 years, Jason has dedicated his life to enriching and empowering the lives of others by designing, developing, sourcing and/or recommending apps, products and/or services that assist with increasing one’s overall happiness and well-being.
As a highly driven and open-minded collaborator, Jason had successfully led and managed projects and teams that span across a diverse range of areas including :
- Education (Preschool, K-12, and Higher Education)
- Arts (Creative and Performing Arts)
- Electronics (Consumer Electronics and Biomedical Instruments)
- Health (Physical, Mental, and Emotional Well-Being)
Jason is the co-designer and project lead for the award-winning MicroBeatMini brainwave entrainment device that was later private labelled for Deepak Chopra. He is also one of the co-founders of the Australian Edu eXtended Reality (XR) Reality Hub – a community of practice between 9 universities founded to share research, lessons learnt, technical knowledge in the area of XR.
LinkedIn > https://www.linkedin.com/in/jasonchan22moo
Graham Hannah is a Digital Artist specialising in the management, design and creation of digital assets, environments and experiences. Graham works with Practitioners, Educators and Researchers inspired by the promise of visualisation, simulation, gaming and virtual reality to enliven what they create for their clients. Graham enjoys the journey of the creative process, designing and working collaboratively to bring out the potential of all projects.
Graham has a 30 year history with the University of New South Wales, delivering IT strategy and transformations at various levels along with technical services delivery. As a Faculty IT Manager, he led long term digital adoption for the teaching, research, administration and outreach in areas like Architecture, Planning, Built Environment, Arts & Media, Law and the Social Sciences.
Graham holds a Masters in Digital Media and Bachelors in Architectural Science both from UNSW. He is currently exploring Higher Degree Research options looking at the design and efficacy of immersive applications in the mental health domain. Whether studying, researching, working or freelancing across all these domains Graham enjoys making all the digital elements from concept sketches, audio, video, 2D illustrations and 3D models to full virtual environment.
You can contact us via the form on our Contact page or visit our respective links to sites and social media as needed.